Client

The menu

The two menu styles, the categories, module settings and the menu's look.

Press F7 in game to open the menu. It comes in two styles, Dropdown and Panel. Both list the same modules, change the same settings and save to the same config, so switching costs nothing.

Switching style

Both menus have a Style switch: at the bottom of the dropdown’s rail, and at the foot of the panel’s sidebar. The change is live; one menu sweeps out as the other comes in. The same choice is Menu style in the ClickGUI settings.

The rail on the left holds the search box and every category. Clicking a category opens or closes its tray, and you can drag the rail and each tray wherever you like.

  • Click a module to switch it on. A lit bar and the accent mark the ones that are on.
  • Click the sliders at the end of a row, or right click the row, to open its settings under it.

Panel

One window in the middle of the screen. The sidebar lists the categories under Modules, and the Client and Events pages under System. The page shows the chosen category as cards, each with its description, key and switch.

  • Click a card to switch the module on.
  • Click its sliders, or right click it, to open its settings in a drawer on the right.

Categories

Modules are sorted into HUD, Combat, Movement, Render, Player, World and Misc. Anything a server could flag is kept apart in Cheats, and those modules start switched off.

Client holds the HUD editor, the menu’s size and its appearance. Events is a log of what the client has done.

Type in the search box to find a module in any category.

Appearance

These settings are in the ClickGUI’s Appearance section, and both styles follow them.

SettingWhat it does
Menu styleDropdown or Panel
ThemeEclipse (the default, the warm yellow of the Lumen mark), Mono, Glacier, Iris, Rose, Sage, Sand, or Custom with your own colour
TintHow far the theme’s colour tints the glass
GlassHow solid the panes are
RoundnessHow round the corners are
BackdropHow dark the game goes behind the menu
MotionHow fast the menu animates

Unavailable modules

If a game update breaks a module, it is shown dimmed with the reason on hover and cannot be switched on until it is fixed.